![]() ![]() It was the domino effect, only wrapped in chains and snaking sonic electricity. Then everyone that signed on, all of a sudden they got the next people to sign on, and then pretty soon bands were sending us their CDs. ![]() Then we started talking to the metal acts, and we had Jack involved. “When we crossed that line to, 'Let’s try to get Jack Black,' when he signed on, all of a sudden it started rolling really fast. We were thinking we’d get a voice actor who was like Jack Black, who could do a Jack Black character.” “In the beginning of the game, I never would have dreamed that Ozzy Osbourne would be involved at all, or that we’d get all these Black Sabbath songs. “It started small and then kind of snowballed,” Schafer explained, still seemingly a bit shocked. In fact, the original plan didn't really involve any of the greatest and best songs in the world. Contrary to popular belief, however, Tim Schafer wasn't born BFFs with nearly every major fixture of the genre's youth. That’s why I’m hoping that now, with relaunching it, people know all these things are in there, so we can kind of clarify people’s expectations.”īut, whether people thought they were in for Hot Rod of War or RockstarCraft: Winged Demons of Liberty, there was one message that made it through loud and clear: metal. It made that shift to being more action and more character-centric. It started as an RTS game and then it became its own thing. That’s why I talk about it not being a strict RTS game. The shift came when we went from flying 90 percent of the time and landing 10 percent of the time to running around the battlefield 70 percent of the time and flying 30 percent of the time. In that game you fly most of the time, but the thing I liked about it was you could land if you really needed to and go out in a tank, then pop back into the air. One of the initial inspirations for me was Herzog Zwei. “In my head it was an RTS game in the beginning. I realized those could be the same exact story. I also had a story about a roadie for a heavy metal band being pulled back in time to a barbaric world where demons have enslaved humanity. Hot rods driven by demons controlling them. I wanted to make an RTS game that involved Big Daddy Roth type demons and hot rods. “Like a lot of things, it was two ideas floating around my head that crashed into each other. “It’s funny,” Double Fine President Of Needing No Introduction Tim Schafer told RPS. It was a product of oddball inspiration, once-in-a-lifetime timing, and quite a bit of luck. But Double Fine's last truly all-or-nothing shout at the triple-A devil was unique for a number of reasons. Nowadays – a mere three years later – a similar meeting of minds isn't even conceivable. By most standards, Brutal Legend simply shouldn't have happened. ![]() Oh, and that was only after Activision flushed Schafer's metal dream into the nightmarish bowels of development hell, nearly dooming it in the process. And then let's remember that EA, of all publishers, was manning the unlikely super group's synth – which, in this particular case, was wired exclusively to make “ka-ching” sounds at Double Fine's behest. Let's reflect, for a moment, on how absurdly specific Brutal Legend's chunky thematic stew actually was. And a 100-strong soundtrack that pridefully pounded eardrums with everything from Judas Priest to Motorhead to (ew) DragonForce. If you’re one of those obsessive-compulsive types who can’t rest until every last achievement has been unlocked in every game you play, you’re probably dying to know how you’ll be spending the next eight months of your life.Įlectronic Arts has provided me with a list of the Xbox 360 achievements and PlayStation 3 trophies along with the criteria required to attain them, so prepare for some heavy revision! Also comes with bonus revealing of the names of Brutal Legend‘s chapters.An action-RTS inspired by classic heavy metal album covers. Achievements and trophies revealed News posted by Ryan on August 27th, 2009 at 11:08pm GMT
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